Darkness Rising

Chapter 3: Darkness Below
Scene Two "The Liars, the Warlock, and the Wardrobe"

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After fighting a succubus and her minions, the party discovers a magical wardrobe which the key they found fits into, leading them into the Plane of Nature. They meet up with a female satyr (yes they exist), who introduce the party around. They are told they were expected as they are led to a tree-house, inside the auntie of Sorannon. A series of tests are laid before them, three trials which will earn them a place among the Celestial Order, headed by Feylira. And this introduces Sorannon to his warlock side, discovering that his father’s sister is a warlock too and wishes him to take up the ways. The three trials are presented to them, and they relax for a moment to contemplate their next move.

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Chapter 3: Darkness Below
Scene One "Haters in the Sewers"

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Our adventurers are informed of a visiting emissary from the north, and introduced to the new rogue of their party, Orias who apparently has a reason for heading into the sewers himself, in search of his familiar Oleander a pseudodragon. The team take advantage of the diversion of the visiting Horderian emissary and slip into the sewers with their new halfling friend in the lead. After looking down a number of tunnels, leading to dead ends, they find the entrance into the lair of the cult. In front of the hidden entrance a headless skeleton lays at the wall, on his person a small pouch containing two small gems and a key. They open the door and are forced to dispatch two priests caught off guard. Dispatching the two of them and a…….blood elemental….in the next room, the party come out a ring and two daggers richer, as well as reaching level 3. Sorannon begins feeling a calling, which makes him regret coming into the sewers before gaining a bit more experience on the trail.

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Chapter 2: The Desert
Scene Two "From Training Days to Ogre Slays"

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The party is tested in the desert, trained for battles to come. They gain some experience and move to level two. Back inside the complex Veronica identifies the wineskin, and dagger which Velora had previously obtained, and the longsword of Sorannon’s father. They are found to be very useful. Sorren tells them that a religious relic has been taken back to Rosegarden, and now some knights have become sickened, it is believed that the relic is of Sorvhaina. The adventurers are sent to investigate a disturbance in Willow Riding within the Skalban Peninsula, while the ancient scouts look into the sickness in Rosegarden. Once in the Skalban Peninsula, the party travels south towards Willow Riding, coming across two separate ogres within thier two day travel, they are rewarded with a pristine pelt from each ogre who were wearing them as loincloths, a red one and a white one. Possibly a frost wolf and maybe a hell hound? Once in town, they meet up with Obion inside the Cracked Chalice Inn and learn that his small room is much more than it seems. He shows them a magical map with a schematic of the sewers below the city itself which contains an entrance to a hideout to some evil cultists who worship the goddess of the dark, Sorvhaina. The party is to slip inside the sewers, defeat what they come across, and bring the cultist ring-leader to justice. The group then rest for the night, expected to meet up with Aramice Mentor the next day, a trusted ally of Obion who will get the party into the sewers below, hopefully unnoticed.

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Chapter 2: The Desert
Scene One "A Trek to the Ancients"

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The party begins their day by starting their travels to T’alos. Along the way they are set upon by bandits, and an unlikely ally shows up starting to rip out hearts and sap life forces. The shadow then turns on Sorannon, but leaves instead of harming the party. It is starting to take form. The stop in T’alos seems fruitful, as the party meets a few new people and has a couple magic items identified, buying camels, and getting supplies. Leaving out the next day, towards the end, the group finds a cave, inside what appears to be water. Velora knows the water is tainted, and rummages around the small cave to find an elven body. He wrote danger on the wall, and Velora takes his left-behind shiny bright dagger as a souvenir. They escape the cave quickly when they realize the place is a trap. Outside a skin of blood is found in the corner, there was a party going on here, at least 7 people and mounts, maybe a fight. Moving on, a few more days later and into the red sands of the Lands of the Sun, our brave heroes notice the grand dwarven construction lining the mountains, in large metal door-work. A large section of white sand fashioned in front of the towering 100 foot high doors in a half circle upon the ground. A gong is to the left of the doors. Moving on they come across an identical setup nearly a daylater. The last day, they see a different setup leading inside the mountain. When they enter the patch of white sand, they are instantly transported to a jungle-like arboretum, and met by an ancient female who takes them into a living space to meet up with Sorren DuVlas, who is out traveling. They are introduced to the woman as Veronica, and she introduces them to Gregor another ancient. Sorren comes along shortly, takes the heart, leads them to a chamber down a dark passage to the body of a dead vampire. His chest is opened up. With Sorren and Sorannon’s blood the heart comes to life and Sorren talks the reluctant Sorannon into awakening his dead father Kanen with the heart. It is discovered that there is a child-like vampire possibly at work here who might be involved in the heart-ripping and attacks on the Illyndyr estate, and the shrine of Ladea. Kanen awakens hungry and thirsty, recognizing his son, he tries to be released. The group realizes he is still quite evil and retire back to the living area to plan out their next move.

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Chapter 1: A Shadow Over Sylvanar
Scene Two "Goodbye My Sylvanar"

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Before leaving for the Darnara, the team decides to investigate the defaced shrine of Ladea, but not before Sorannon tells returning paladins what has happened and meets with the new addition to their party, Vespa. Sorannon also gets a quick run through, making him a knight by Captain Jarrius. They then head out, arriving at the scene of the shrine they again sense dark magic, and the unconscious mother of Velora, bitten by something. They heal her up and send her back home. Continuing on, stopping here and there, Velora meets an admirer, Lord Galen Morningstar, who leaves her an invite to an open invitation masquerade at his home in Estenrahl. Moving on, the group then meets Lord Mooncloak himself, who warns of dangers on the path. They rest in the grove to the north, and then finally meet up with a boatsman that will take them through the Glimmer Pass. The smart horses are sent back to the grove, and the party makes their way through the caves leading to Glimmer Lake. Attacked by shadows, the group defeats them, escaping with their lives and rest between shore and on shore to end their spree of adventure.

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Chapter 1: A Shadow Over Sylvanar
Scene One "A Heart In The Right Place"

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It is overheard that a shrine of Ladea has been defiled some miles away from Illyndyr. One of the ladies of the household disappears presumably to investigate the shrine, alone. After, two dark hearts are found in Illyndyr Manor, one belonging to an adult and the other a child. They beat on their own, and have a strong evil aura. It is believed that some sort of druidic magic is at work here, but very suspicious in the way they are cursed. After some sort of strange possessions of the ladies of the house, and a couple murders, the druids have been called in, for there is little the few guards left to watch the city can do. The druids take the child’s heart and hand the other back to the party and send them to see the Ancients in the Darnara Desert, namely Sorren DuVlas. He may know more of what this magic is.

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